![]() ![]() ![]() But it’s actually a wonderful mix that provides plenty of benefits.Īs well as being able to put on heavy armor, the Time Battlemage gives license to use crossbows.Ĭrossbows are a strength-based weapon that, like spears, allows you to hit flying enemies as well as take advantage of all the ammunition that can cause status ailments. So yes, it sounds odd to pair the typical background spell casting Black Mage with the in-your-face physical clasher that is the Monk. Plus Black Mage also gives Monk a bit more needed speed, as well as natural boosts to magic. Using them to exploit weaknesses is pretty great. That’s a weapon that’s not great for Black Mages, but great when used by a holy-powered Monk.Īdding Black Mage also gives your Monk all, and I mean all, the black magic. This dip into the mystical arts can be capitalized by adding in the Black Mage license board.īy taking Black Mage as a second job, your Monk can suddenly wear mystical armor – which includes the White Robes that boost holy damage, and by extension, the power of the Staff of the Magi. Not only can it use a few beneficial white magic spells, but it can also utilize Holy, which is typically only reserved for true blood mages. Heck Knight alone gets most spells.While your Monk character is a beast when it comes to hit points and strength, the Monk job also has a strange affinity towards magic. White Mage I find mostly redundant because so many other classes gain access to white magick with the right combo and/or Esper. I personally prefer spells because of AoE, but a Monk with Kanya + Genji Gloves is only very slightly behind other top physical damage dealers like Kumbha. It's possible Monk could be substituted somewhere, perhaps Monk/Time Battlemage instead of a second Black Mage, or a combo with access to Genji equipment. And endgame you have Knight/Bushi for Excalibur + White Robes which is unparalleled physical damage, and Shikari/Red Battlemage for Yagyu Darkblade + Black Robes as a Yiazmat killer. Black Mages will provide boosted damage (Flame Staff available right away) and obliterate anything AoE. Shikari/Red Battlemage is arguably the best tank, and will carry most of the midgame. Early game you have Archer and Machinist for their absolutely absurd damage Burning Bow and Arcturus are both available before Raithwall and can deal fire damage which is boosted by Oil. Party focuses on maximum power at most stages of the game. can act as backup white mage caster with quickening/esper unlock. pair with something that can benefits from said licenses Uhlan > spear can reach flying enemy and access to heavy armor/battle lores/focus/adrenaline. pair with job that can benefits from said licenses Machinist > pair with jobs that uses heavy armor for extra strīreaker > break specialist and many battle lore and focus/adrenaline and heavy armor access. this job is leaning toward support so you can use it as magic/melee/support/tanker depending on the other pair pair with jobs that have more battle lore Red mage > archer for burning bow ardor bonusĪrcher > unlock heavy armor access with esper. ![]() White mage > if this is your dedicated support, probably shikari with main gauche+shield for super evadeīushi > pair with job that have adrenaline/focus and lots of battle lore Shikari > mystic armor job for yagyu combo. Knight > best paired with anything that give mystic armor for excalibur combo and long range magic with shishack heavy armor. ![]()
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